See veebileht kasutab küpsiseid kasutaja sessiooni andmete hoidmiseks. Veebilehe kasutamisega nõustute ETISe kasutustingimustega. Loe rohkem
Olen nõus
"Muu" projekt TRU3013
TRU3013 (3.2.1201.13-0030) "LEARNMIX, Järgmise põlvkonna e-õpikud kui erinevate digitaalsete seadmete abil loetavad remiksid õpikukirjastuste, õpetajate ja õpilaste loodud digitaalsest sisust" (1.01.2013−31.08.2015); Vastutav täitja: David Ribeiro Lamas; Tallinna Ülikool, Informaatika Instituut; Finantseerija: SA Archimedes, Tallinna Ülikool; Eraldatud summa: 242 801 EUR.
3.2.1201.13-0030
TRU3013
LEARNMIX, Järgmise põlvkonna e-õpikud kui erinevate digitaalsete seadmete abil loetavad remiksid õpikukirjastuste, õpetajate ja õpilaste loodud digitaalsest sisust
LEARNMIX, The re-conceptualization of the e-Textbook as aggregations of both professionaally developed and user-contributed content accessible through a wide range of devices
LEARNMIX, The re-conceptualization of the e-Textbook as aggregations of both professionaally developed and user-contributed content accessible through a wide range of devices
1.01.2013
31.08.2015
Teadus- ja arendusprojekt
Muu
Struktuuritoetuse meede Info- ja kommunikatsioonitehnoloogia alase teadus- ja arendustegevuse toetamine, TLÜ uuringufond
ETIS valdkondETIS alamvaldkondCERCS valdkondFrascati Manuali valdkondProtsent
4. Loodusteadused ja tehnika4.6. ArvutiteadusedP175 Informaatika, süsteemiteooria1.2 Arvutiteadus ja informaatika100,0
AsutusRollPeriood
Tallinna Ülikool, Informaatika Instituutkoordinaator01.01.2013−31.08.2015
AsutusRiikTüüp
SA ArchimedesEesti Vabariik
Tallinna ÜlikoolEesti Vabariikülikool
PerioodFinantseerija poolt eraldatud summa
01.01.2013−31.08.2015242 801,06 EUR
242 801,06 EUR

LEARNMIX, The re-conceptualization of the e-Textbook as aggregations of both professionally developed and user-contributed content accessible through a wide range of devices. The general goal of the LEARNMIX project is twofold. •On one hand the goal is to advance interaction design and evaluation approaches by tackling the challenges of designing for ubiquitous computing interaction through the understanding of how humans interact with and through ecologies of artifacts when pursue their activities; and •On the other hand, the goal is to forge ahead on the design of learner-centered technology-enhanced learning experiences by moving away from replicating traditional classroom-based teaching practices (Hedberg, 2006) and knowledge transmission model.
LEARNMIX, The re-conceptualization of the e-Textbook as aggregations of both professionally developed and user-contributed content accessible through a wide range of devices. The general goal of the LEARNMIX project is twofold. •On one hand the goal is to advance interaction design and evaluation approaches by tackling the challenges of designing for ubiquitous computing interaction through the understanding of how humans interact with and through ecologies of artifacts when pursue their activities; and •On the other hand, the goal is to forge ahead on the design of learner-centered technology-enhanced learning experiences by moving away from replicating traditional classroom-based teaching practices (Hedberg, 2006) and knowledge transmission model.
KirjeldusProtsent
Rakendusuuring100,0