Achieving Flow Through Gamification in the Course of Computer Games

Sillaots, Martin (2014). Achieving Flow Through Gamification in the Course of Computer Games. Proceedings of the 13th European Conference on e‐Learning: 13th European Conference on e‐Learning ECEL‐2014. Ed. Edited by Dr Rikke Ørngreen and Dr. Karin Tweddell Levinsen. Copenhagen, Denmark: Academic Conferences and Publishing International Limited, 470−477.
publitseeritud konverentsiettekanne
Sillaots, Martin
  • Inglise
Proceedings of the 13th European Conference on e‐Learning
Edited by Dr Rikke Ørngreen and Dr. Karin Tweddell Levinsen
13th European Conference on e‐Learning ECEL‐2014
Copenhagen, Denmark
Academic Conferences and Publishing International Limited
2048‐8645
978‐1‐910309‐69‐8
2014
470477
Ilmunud
3.1. Artiklid/peatükid lisas loetletud kirjastuste välja antud kogumikes (kaasa arvatud Thomson Reuters Book Citation Index, Thomson Reuters Conference Proceedings Citation Index, Scopus refereeritud kogumikud)

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26.01.16 seisuga ei ole veel WOSis.
flow, gamification, game design, course design