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To Gamify or not to Gamify: Towards Developing Design Guidelines for Mobile Language Learning Applications to Support User Experience

Schiefelbein, Joshua; Chounta, Irene-Angelica; Bardone, Emanuele (2019). To Gamify or not to Gamify: Towards Developing Design Guidelines for Mobile Language Learning Applications to Support User Experience. Transforming Learning with Meaningful Technologies. EC-TEL 2019. Lecture Notes in Computer Science: European Conference on Technology Enhanced Learning, Delft, The Netherlands, 2019.. Ed. Scheffel M., Broisin J., Pammer-Schindler V., Ioannou A., Schneider J. Springer Nature Switzerland AG 2019, 626−630. (Lecture Notes in Computer Science; 11722). DOI: 10.1007/978-3-030-29736-7_54.
publitseeritud konverentsiettekanne
Schiefelbein, Joshua; Chounta, Irene-Angelica; Bardone, Emanuele
  • Inglise
Transforming Learning with Meaningful Technologies. EC-TEL 2019. Lecture Notes in Computer Science
Scheffel M., Broisin J., Pammer-Schindler V., Ioannou A., Schneider J.
European Conference on Technology Enhanced Learning, Delft, The Netherlands, 2019.
978-3-030-29735-0
Lecture Notes in Computer Science
11722
2019
626630
Ilmunud
3.1. Artiklid/peatükid lisas loetletud kirjastuste välja antud kogumikes (kaasa arvatud Web of Science Book Citation Index, Web of Science Conference Proceedings Citation Index, Scopus refereeritud kogumikud)
Ei

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doi.org/10.1007/978-3-030-29736-7_54